#pragma once

#include <string>

struct ExternalGameData
{
	std::string thirdGameKey;
	std::string thirdGameData;

	ExternalGameData()
	{
		thirdGameKey = "";
		thirdGameData = "";
	}
};

class Global
{
public:
	Global();
	~Global();

	ExternalGameData externalGameData;
};

